Under the clock dating

Posted by / 02-Jul-2020 07:29

Under the clock dating

Through the years, her fans still think of the games and of the creator who had been part of their lives for so long and inspired a love of the genre. What happened to Pacthesis, and what is she doing now?

Turns out, the answers to those questions are pretty simple.

A new statistical method for estimating divergence dates of species from DNA sequence data by a molecular clock approach is developed.

This method takes into account effectively the information contained in a set of DNA sequence data.

After creating eight dating sims and two point-and-click adventure games in a two-year period, Pacthesis all but vanished from her Deviant Art and Tumblr without explanation.

Following a four-year hiatus, she published one more game on her profile — Many fans who grew up with the Pacthesis games wonder where she went.

As she said during a 2010 Q&A session on Deviant Art: “[I] just made sim dates, posted them one by one on deviant ART, people faved them and my stuff tends to come up when you type in ‘sim dates for girls’ on Google.” Though she opened up about her age, her favorite color, and her preference for coffee, Pacthesis never revealed her full name.

She engaged regularly with fans at first through journal updates on her Deviant Art and then through Tumblr posts.

She still has around 37,000 Deviant Art watchers (or followers).

There were Deviant Art fan groups dedicated to her.

The molecular clock of mitochondrial DNA (mt DNA) was calibrated by setting the date of divergence between primates and ungulates at the Cretaceous-Tertiary boundary (65 million years ago), when the extinction of dinosaurs occurred.

A generalized leastsquares method was applied in fitting a model to mt DNA sequence data, and the clock gave dates of 92.3±11.7, 13.3±1.5, 10.9±1.2, 3.7±0.6, and 2.7±0.6 million years ago (where the second of each pair of numbers is the standard deviation) for the separation of mouse, gibbon, orangutan, gorilla, and chimpanzee, respectively, from the line leading to humans.

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The mechanics were simple: Talk to characters to progress through their dialogue and reach their happy ending.

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